Dead space mouse fix intel1/11/2024 ![]() ![]() My understanding is that fast sync is supposed to drop any frames over 60 and limiting the framerate negates any sort of frame pacing issues. The problem is, enabling fast sync in the control panel and locking the frame rate does not eliminate tearing. I want to be able to disable GSYNC and use fast-sync or lock my frame rate to 60FPS using RTSS or some other tool. Needs to be video output capture from the video card, or needs a screen shot tool that is aware of gamma correction and saves the gamma ramp or level to the image for later processing.WIth my current hardware (1080 Ti) I often have frame rates well in excess of 60FPS in 4K, especially on older or well optimized games (GTA5, Doom). (Yes, the Vulkan wrapper works in Windows, and that's where at least one of the developers works on it, from Windows.)Īs said in that topic, digital screen shots won't work for the native Direct3D 9 version on Windows. ![]() DXVK should also be compared on both Linux and Windows, in case there's something up with the gamma implementation affecting only one or the other. The only reasonable way to compare color correctness with D3D9 versus DXVK, is to capture the video signal from the video cable, when running both versions purely in full screen mode. Since it applies it in a post processing (gamma correction) step that doesn't affect the raw pixels, but rather the video signal that reaches the monitor. WineD3D, the OpenGL mode, should produce identical screen shots to the Windows D3D9 native mode, at least in brightness. Does brightness change with the Vulkan mode? Or are you not capable of testing that mode? No, it's Wine's fault for either disabling it, or not implementing it. Steam Runtime Version: steam-runtime-beta-release_ĭriver: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 CPU Brand: Intel(R) Core(TM) i5-4670K CPU 3.40GHz ![]()
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